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Published at 19th of November 2020 06:43:00 PM


Chapter 1906: Chapter 1906 - Dual Blader
Chapter 1906: Dual Blader

In terms of equipment, Remnant Dream received the best reward . She received a new Dragonspine Trophy .

Lu Li remembered that he spent his hard-earned 180 Guild Points that he had saved up for so long . These 180 Guild Points yielded him only one item . On the other hand, Remnant Dream didn’t even need to waste a single point to have such a powerful item dropped at her feet .

However, if he could choose a reward, then he would have surely chosen a skill point .

Unfortunately, he was not the person who received the skill point – it was Fat Monkey . He didn’t receive an item, yet 40 Guild Points were taken from him . He was feeling quite down, but this boosted his mood right back up .

Lu Li himself received an item .

Gronn-Stitched Girdle .

Gronn-Stitched Girdle (Epic): Armor: 200 . Agility +180 . Strength +80 . Critical +40 . Slot: 1 . Special Effect 1: Escape . Teleports user to 15 metres within line of vision . Cooldown: 2 minutes . Cooldown is not shared with other similar items . Special Effect 2: Growth . Active skill . Increases attack by 15% every 30 seconds . Body size increased by 10% . Effect stacks 3 times . Loses effect after leaving battle . Cooldown: 16 minutes . Level Requirement: 70 . Durability: 420/420 .

This was quite a decent item; it added 40% Critical Strike .

At level 70, Thieves should have the full 260 Critical Strike and 330 Haste .

Special Effect 1 was a mobility-based skill . With the level 60 items now made redundant, this effect came as a surprise . Special Effect 2 was a budget version of Gruul’s skill . The description of the skill sounded rather impressive, but realistically, it wasn’t that useful .

After using the skill, the user’s attack would be increased by 15% every 30 seconds up to three times . In total, it added 45% attack . This effect would continue as long as the player was in battle . Compared to most special effects that increased attack, this was quite powerful .

However, one thing needed to be considered – adding each stack took 30 seconds . If there were three stacks, this would take 90 seconds .

When Thieves fought with other players, the battle was usually over within 20 to 30 seconds . If the battle was prolonged past the initial 20 to 30 seconds, it would be a difficult fight . If a Thief was unable to finish the battle within 30 seconds, then he would most likely lose . This was the case for most players .

If they were unable to kill within 30 seconds, then they would be killed .

90 seconds was too long to stack the effects to maximum capacity . Nevertheless, this item would suit some Paladins and Berserkers, since they would often fight in long and tiring battles .

Lu Li didn’t have a better belt at the time, so he was using it as a placeholder .

Surprisingly, no one left immediately after completion . If people needed Stones or received some items that they didn’t really want, they would ask other players to trade .

Lu Li looked at others’ First Clear rewards and saw something that caught his eye .

Sword of the Gronn Lords (Epic): Damage: 120 -164 . Strength +220 . Constitution +150 . Accuracy +65 . Slots: 2 . Special Effect 1: Damage received is reduced by 50% after successful blocking . Special Effect 2: When the wearer’s HP is lower than 20%, the wearer is able to convert their remaining HP into a shield that is 300-times their Max HP . This shield lasts for 10 seconds . After the shield expires, the wearer’s HP will fall to zero . Level Requirement: 70 . Durability: 440/440 .


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This was undoubtably a Tank’s single-handed sword .

This weapon added Strength and Constitution . Some people thought that Tanks didn’t need Strength, but even Tanks needed Strength to increase their damage . If they didn’t have damage, the how would they be able to gain the aggro? However, taking aggro was not the only use of a Tank .

Accuracy was also a key stat for Tanks . After all, the squad would be wiped if a skill missed .

The first Special Effect was a defensive effect . This was commonly seen on many items, even some average Gold items . However, those only mitigated around 10 to 20% . Anything above 30% was considered to be exquisite .

Lu Li looked at this item and thought that he could use it as well . After all, Strength was also beneficial to Thieves . The extra 150 Constitution would also yield more than 1000 HP, which would make the wearer much more durable .

Thieves and Warriors also had their own Block, which would mitigate the damage received . The difference between this Block and a shield-bearer’s Block was that the effects of using a weapon to block were incomparable to the effects of using a shield .

If blocking was successful and mitigated 50% damage, then the benefits of blocking as a Thief or Warrior would far surpass that of a Tank . After all, a successful block from a Tank would have already mitigated the damage by quite a lot, so adding another 50% wasn’t a major difference .

For example, if a monster dealt 1000 damage and a block from a shield mitigated 700 damage, this meant that the final damage received would be 300 . 50% extra mitigation would decrease this to 150 damage, which wasn’t a huge difference .

A Thief’s block would be able to mitigate 300 to 400 damage, which meant that the final damage received would still be around 600 . After taking 50% away, that would leave 300 damage left .


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The difference here was far more significant .

Of course, this was only a rough estimate .

Azure Sea Breeze didn’t say a word and gave the sword to Lu Li . He didn’t even talk about money .

Lu Li then swapped out the two level 70 Dark Gold daggers for two Epic single-handed swords .

The Sword of the Gronn Lords was in his main hand . Although the attack speed was slower, the skill damage would be much higher . The blade that he received from Kazrahan, Spiteblade, was in his second-hand .

Spiteblade (Epic): Damage 128-164 . Agility +180 . Strength +120 . Critical Chance +8% . Critical Damage +33% . Slots: 2 . Special Effect 1: After successfully landing a Critical Strike, there is a chance for an extra attack to occur . Special Effect 2: Chance to Curse target when attacking . Inflicts weakness onto target . Effect stacks three times . Level Requirement: 60 . Durability 340/340 .

One sword improved his survivability while the other improved his DPS . This was a perfect pairing .

In the current times, everyone had just gotten to level 70 . Therefore, Lu Li having two Epic weapons in his hands was the subject of many envious players .

Netherblade Facemask (Fine Epic): Armor +210 . Agility +240 . Strength +160 . Dodge +65 . Slots: 2 . Special Effect 1: Decreases duration of crowd control skills by 10% . Special Effect 2: Looming Darkness . Instant cast . After usage, effects of Stealth are improved . The wearer becomes more difficult to be Detected . Duration: 10 seconds . Cooldown: 30 minutes . Level Requirement: 70 . Durability 420/420 .


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This T4 Hat only had two Special Effects . If it was exquisite, then it would have a chance at having three Special Effects . If it was perfect, then it would definitely have three .

Netherblade Gloves (Exquisite Epic): Armor +250 . Agility +260 . Strength +180 . Critical Strike +75 . Slots: 2 . Special Effect 1: Backstab level +1 . Special Effect 2: Bloody Slash . Upon casting, wearer loses 20% HP and deals 40% of the target’s Max HP . If the target does not have enough HP to be taken away, then the target will be left with 1% HP . Cooldown: 20 minutes . Special Effect 3: Unarmed . Steals the target’s weapon, who is unable to use the weapon’s effects or attack . The wearer proceeds to use the weapon as a shield and attacks the target once with the weapon . Cooldown: 2 hours . Equipment level requirement: 70 . Durability 420/420 .

This was an exquisite Epic item that had three Special Effects . Not everyone who had this set item had the same effects . Realistically speaking, most set items didn’t have this effect either .

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