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sklot (gnomic, lit. "corkscrew") - a heavy military crossbow designed to puncture the heavy armor of warriors walking the front ranks of an army. (gnomic, lit. "corkscrew") - a heavy military crossbow designed to puncture the heavy armor of warriors walking the front ranks of an army.

Soulless Huntsmen - units of the army of Valiostr. In times of peace they perform the functions of the police. They are employed in military actions, and also assist in suppressing revolts and conspiracies, as well as capturing and exterminating dangerous gangs and individual criminals. units of the army of Valiostr. In times of peace they perform the functions of the police. They are employed in military actions, and also assist in suppressing revolts and conspiracies, as well as capturing and exterminating dangerous gangs and individual criminals.

Spring War - the war that began in the final year of the Quiet Times (640 E.D.). Men and dark elves fought on one side, and the orcs of Zagraba on the other. The War of Shame is the name that orcs use for the Spring War. the war that began in the final year of the Quiet Times (640 E.D.). Men and dark elves fought on one side, and the orcs of Zagraba on the other. The War of Shame is the name that orcs use for the Spring War.

Stalkons - the royal dynasty of Valiostr. the royal dynasty of Valiostr.

Steel Brows - the heavy infantry of the Wild Hearts. the heavy infantry of the Wild Hearts.

Steel Mines - the mountains and mines in Isilia that produce the finest steel in the Northern Lands. The race of gnomes lives here. the mountains and mines in Isilia that produce the finest steel in the Northern Lands. The race of gnomes lives here.

Steppes of Ungava - the steppes on the very southern edge of the Northern Lands. the steppes on the very southern edge of the Northern Lands.

S'u-dar (ogric) or the Icy Pass - the only route through the Needles of Ice from the Desolate Lands to the citadel of the Nameless One. (ogric) or the Icy Pass - the only route through the Needles of Ice from the Desolate Lands to the citadel of the Nameless One.

Sultanate - a state located far beyond the Steppes of Ungava. a state located far beyond the Steppes of Ungava.

svens or chanters - creatures of the Desolate Lands that resemble shaggy flying spheres. When the freezing conditions in the open expanses of the Desolate Lands are at their fiercest they appear, chanting a song that kills all living things. or chanters - creatures of the Desolate Lands that resemble shaggy flying spheres. When the freezing conditions in the open expanses of the Desolate Lands are at their fiercest they appear, chanting a song that kills all living things.

Thorns - the soldiers of this detachment carry out reconnaissance work and raids deep into the territory of the Desolate Lands. The Thorns have a reputation as daredevils and swashbuckling desperadoes. the soldiers of this detachment carry out reconnaissance work and raids deep into the territory of the Desolate Lands. The Thorns have a reputation as daredevils and swashbuckling desperadoes.

Tresh (orcish) - a polite term of address used by elves to an elf of noble birth. Sometimes used by other races when addressing high-born elves. (orcish) - a polite term of address used by elves to an elf of noble birth. Sometimes used by other races when addressing high-born elves.

vampire - a creature of legend. Even today it is still not known if it exists in reality or only in the tales told by drunken peasants. According to the legend, only human beings and dark elves can become vampires. Vampires are credited with magical powers, such as the ability to transform themselves into a bat or mist. The Order of Magicians regards the existence of vampires as doubtful. a creature of legend. Even today it is still not known if it exists in reality or only in the tales told by drunken peasants. According to the legend, only human beings and dark elves can become vampires. Vampires are credited with magical powers, such as the ability to transform themselves into a bat or mist. The Order of Magicians regards the existence of vampires as doubtful.

Vastar's Bargain - in 223 E.D. Vastar, the king of Garrak, concluded an alliance with a dragon so that the creature would assist him in attacking neighboring kingdoms. The agreement, however, proved worthless to the king: the dragon failed to engage the humans in battle and Vastar's army was routed. The term "Vastar's Bargain" signifies any similarly disadvantageous agreement. in 223 E.D. Vastar, the king of Garrak, concluded an alliance with a dragon so that the creature would assist him in attacking neighboring kingdoms. The agreement, however, proved worthless to the king: the dragon failed to engage the humans in battle and Vastar's army was routed. The term "Vastar's Bargain" signifies any similarly disadvantageous agreement.

Wild Hearts - the detachment of soldiers who serve at the Lonely Giant. the detachment of soldiers who serve at the Lonely Giant.

Wind-Jugglers - the name given in the army to experienced bowmen, no matter to what detachment they belonged. Even when there was a strong wind interfering with the flight of the arrow, the "jugglers" almost always hit their mark. the name given in the army to experienced bowmen, no matter to what detachment they belonged. Even when there was a strong wind interfering with the flight of the arrow, the "jugglers" almost always hit their mark.

wizardry - the magicians of men and the light elves possess a higher magic, based on the earlier magic, or shamanism, of the orcs and dark elves. the magicians of men and the light elves possess a higher magic, based on the earlier magic, or shamanism, of the orcs and dark elves.

Zagorie, or the Free Lands - the lands beside the southern spurs of the Mountains of the Dwarves. All who are discontented with the rule of the authorities or the laws of the kingdom flee here: peasants, younger sons, courtiers in disgrace, adventurers, and criminals. Such people can always find land and work in the Free Lands.

Zam-da-mort (gnomish), or the Castle of Death - the highest and most majestic peak of the Mountains of the Dwarves. (gnomish), or the Castle of Death - the highest and most majestic peak of the Mountains of the Dwarves.

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