Prev Next
Published at 4th of July 2020 10:35:09 AM
Chapter 1666: 1666
Chapter 1666: Frankriss the Unyielding

The third Epic item was Imperial Qiraji Armaments, which was a quest item .


Sponsored Content

On the journey from the third Boss to the fourth Boss, Frankriss the Unyielding, there were the elite Vekniss Soldiers and the non-elite Vekniss Drones . If they got wiped while fighting them, they would have to start all over again . However, after they killed Frankriss, they wouldn’t be able to farm these insects anymore .

But this meant that every time they got wiped, they had to start by fighting these monsters again .

This was a very annoying process in obtaining the First Clear .

Unfortunately, there was no choice . The Instance Dungeon was designed in this way, so they just had to not get wiped .

If they could do it one go, then they wouldn’t have to worry about it .

These two were new monsters . The Vekniss Soldiers could grant a ‘powerless charge’ debuff, which reduced movement speed by 60% . However, those who were affected by this debuff had to keep moving forwards as they could still tank for the others . These monsters were easily dealt with if they simply cast some area of effect skills .

The Vekniss Drones weren’t even an elite unit, so there was no difficulty in defeating them .

Although it didn’t seem like these monsters were particularly powerful, they weren’t any easier to defeat than the previous monsters . This was a very similar situation to the ‘Trap House’ in Blackwing’s Nest between the second and third Bosses . These soldiers and drones were very fast, and you had to kill one every 30 seconds .

The difference between this and the ‘trap house’ was that the soldiers could be pulled by the Warriors, which kept the fighting close together . If they were too scattered, the monsters might leave and call for reinforcements . This also meant that they had to kill the monsters they encountered as quickly as possible .

The entire team would try to hug a wall to avoid being surrounded by the insects . Once some of the elite insects dropped, the team had to quickly press forwards .


Sponsored Content

Lu Li would often shout, “Come to me! Keep up!”

Just before the last wave of monsters at Frankriss’ hall, you could take a break . There was a small slope on the left where everyone could gather and remain undiscovered by the Vekniss Drones . Before they approached the Boss, they would prepare their buffs there . The Warlocks could also transport people who died on the way to that location .

In general, the Mages were the ones casting the area of effect skills, so they needed to regenerate their mana .

The fourth Boss was called Frankriss the Unyielding .

In reality, no matter how unyielding this Boss was, it couldn’t be as unyielding as the players . They never gave up, even if they were about to die .

The players who were selected for these Dungeon runs were very patient . Some even enjoyed the feeling of dying, because the glory of defeating the Boss and taking the First Clear was more than enough to make up for their present suffering .

They hadn’t spend much time on the previous Boss, but they had spent half of the day just travelling to Frankriss .

This Boss had four skills, and one of them was called Fatal Wounds . This was a stackable skill that reduced the target’s ability to receive healing by 10% . When cast, it was similar to Opportune Strike, where the people in front of the Boss would be affected . Therefore, within reason, they had to avoid standing there .

The only exception was the Main Tank Azure Sea Breeze; he obviously didn’t count as a person .

The second skill spawned Vekniss Hatchlings . Frankriss would hatch a large number of Vekniss worms throughout the battle, which were stronger than those outside .


Sponsored Content

They were also immune to all crowd control skills, except Fear and Sleep .

Spawn of Frankriss was another skill that would summon even more minions into the battle arena . These monsters had very strong attacks that could one-shot Cloth-armored players . They dealt over 1700 damage to the Plate-Armor players and were also immune to all crowd control except Sleep .

The last skill was Webspinning . For every new Hatchling or Spawn that was created, Frankriss would randomly send a player to one of the four corners of the hall and Root them for 8 seconds .

Frankriss’ skills were probably worse than Kurinnaxx’s in the Ruins of Ahn’Qiraj, because the hatchlings were very strong and there was no limit to them .

In order to defeat Frankriss before the mobs overwhelmed them, they needed to work harder on their damage output .

Unlike Kurinnaxx, Lu Li rotated three defensive players for the Boss . He wanted to avoid gaining a lethal number of Fatal Wounds stacks and also mitigate the issues of a tank being sent into a corner .

The constant stacking of Fatal Wounds would eventually cause the tank’s death, so when they received a certain number, they had to swap with another tank .

Most of them would be stacked onto the Main Tank, but they would swap to another tank every once in a while so that the stacks would reset . After that, the Main Tank would rejoin the battle at the front .

The Thieves and Hunters’ pets were attacking Frankriss from the side . They couldn’t stand in front because they would gain more Fatal Wounds stakcs .

Since they couldn’t always rotate Azure Sea Breeze out in time, he started drinking Rage Potions so that they could maximise their damage output .


Sponsored Content

The Mages, Hunters and Warlocks frantically attacked Frankriss as the Thieves and the Hunter’s pets were occupying him and his hatchlings .

In the battle, they would all surround Frankriss to ensure that they would take care of as many of the hatchlings as possible .

They wouldn’t worry about any missed hatchlings as the Warriors would take care of those .

When Frankriss used Spawn of Frankriss, one of them would pull the mobs and there would be a healer assigned to that person . However, all the damage output players would then focus on killing Frankriss as quickly as possible . The longer they dragged it on for, the more mobs would appear and the greater the likelihood that an accident would occur .

Because the hatchlings could be affected by Fear, Lu Li had brought in many Warlocks .

Chaining their Fears was an important part of the process, and there were five Warlocks working together to achieve this . The first Warlock’s Fear was especially important .

Generally, they would start when there were four hatchlings because the area of effect Fear had a 1 . 5 channel time .

If a Warlock made a mistake, it didn’t mean they would get wiped, but casualties were inevitable .

The Main Tank was also a focus of this battle, as they had to have enough quality equipment and skills to ensure that Frankriss and all the spawned mobs stayed in place .

This time, they had brought in all their best Main Tanks . Azure Sea Breeze had to pull Frankriss’ aggro as quickly as possible . After doing that, he also had to make sure to keep the Boss still even when rotating with the other tanks . Too much movement would affect the efficiency of the Thieves’ Backstab .

This time, they had finally brought along more Thieves than just Lu Li and Water Fairy .

Lu Li brought four Thieves into the battle . As long as those four Thieves focused on attacking the Boss, their stuns could save the game .

It wasn’t obvious in the current version of the game, but Wings of Dawn would later do this Boss with 15 Thieves . It wasn’t that efficient, but it was an impressive strategy .

However, Lu Li didn’t have enough capable Thieves to execute that strategy .

If you find any errors ( broken links, non-standard content, etc . . ), Please let us know so we can fix it as soon as possible .

Tip: You can use left, right, A and D keyboard keys to browse between chapters .

Report error

If you found broken links, wrong episode or any other problems in a anime/cartoon, please tell us. We will try to solve them the first time.

Email:

SubmitCancel

Share