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When she voiced her confusion about this, King Kel related his most astonishing news. Over the last several months, the Onyx Knights had been preparing for an all-out assault on the remaining Dominions: Perridon, Galt, Toloria, and Calavan. Kelephon would conquer the Dominions under the pretense of serving the Pale King, only at the last moment he intended to betray Berash, seize the Great Stones for himself, and set himself up as the king of Malachor reborn.

Then a fortnight ago, according to Kel, everything changed. The Onyx Knights had fallen into sudden disarray. They had abandoned Kelcior to the pilgrims of the Raven Cult, and they had withdrawn from the borders of Perridon and Galt. Hundreds of the knights had even been seen riding back west along the River Farwander, as if returning to Eversea. What was Kelephon up to?

"Maybe he's gotten distracted," Aldeth had said. "I'm far better at sneaking than fighting, but from what I know wars don't wage themselves. They take a good deal of concentration." The Spider shrugged. "Maybe his mind is elsewhere."

There was no way to be certain, but it was hard to argue with the logic of Aldeth's conclusion. Yet if that was the case, what was distracting Kelephon?

"Perhaps the end comes sooner than he believed," croaked a harsh voice behind her. "Perhaps he was forced to return to his master lest his treachery be discovered."

Grace turned around to see a shapeless figure clad in gray rags shamble toward her across the battlement.

"Grisla," she said, her breath white on the air. She shook her head. "Or is it Vayla?"

The hag batted the air with a bony hand. "Haven't you gotten over that one yet, daughter? It's time you quit asking questions and started finding answers."

Grace reached into the pocket inside her cloak and drew out the rune of hope. "Do you know what I need to do with this?"

Grisla scowled at her. "And why should I know about a thing like that?"

"I saw you." Grace brushed a thumb over the stone disk. "That time in King Kel's camp, I saw you work an augury with runes. Only it didn't make sense. Kel called you his witch. So which are you-a runespeaker or witch?"

Grisla rolled her one eye. "And why are people always so bent on choosing? This or that, left or right, one thing or the other. Don't you see? In the end, we're all just two sides of the same coin."

Quicker than Grace could react, Grisla reached out and snatched the rune of hope. She twirled it in a bony hand, then tossed it into the air. The rune vanished.

Grace gasped, staring in horror. "The key-"

"Is right here, daughter." Grisla reached behind Grace's ear, then pulled her hand back. Between her fingers was the disk of stone. She cackled, then flicked the rune at Grace, who caught it in fumbling hands.

"That's not funny," Grace said. "This is the key to awakening the keep's defenses. Without it, there's no hope."

"Nonsense," Grisla said, clucking her tongue. "There's always hope. You don't need some little chip of stone to give you that. Besides, just because you have a key doesn't mean there's got to be a hole to stick it in."

Grace felt too weary to argue. She gazed again at the distant shadows. "They're counting on me, Grisla. They expect me to find the on switch to the keep's magic defenses, to hold off the Pale King until the Warriors of Vathris get here. But even if Boreas makes it here, we're still destined to lose. That's what the legends of the Warriors say."

Grisla sidled up alongside her. "Well, at least you can say you tried. That's something, isn't it?"

Grace shivered inside her cloak. "What good is standing against darkness if no one's left to remember what you did?"

"There." Grisla pointed at the courtyard below. "He knows that making a stand matters even when you're bound to lose."

Below, a figure clad all in gray walked from the barracks, his heavy shoulders slumped. Durge.

Grace stared at the hag. "What do you mean? Does he know about . . . does he know what's in him?"

Grisla cocked her head. "And do you, daughter? Do you know what's in him-what's in his heart?"

Grace held a hand to her chest, feeling her own heart; it felt so frail. "There's nothing that can be done for him. That's what the forest queen said."

Grisla shrugged knobby shoulders. "Well, I won't go about arguing with the Lady of Gloaming Wood. You'd be hard-pressed to find one in this world who is wiser than she. All the same, even if there's nothing that can be done for him, have you not considered what he might yet do for you?"

Though she did her best to fathom them, Grace couldn't make sense of those words. The task that lay before her was so enormous, and any day-any moment-Durge would be taken away from her. The knight's steadfastness was the only thing that had kept her going all these leagues. She didn't know how she could possibly face this without him.

"I wish Melia and Falken were here," she said softly.

Grisla let out a chuckle. "They are not so far as you might think, daughter."

"What do you mean?"

The hag said nothing. However, her lone eye gazed out across Shadowsdeep, in the direction of the Fal Threndur. Before Grace could speak, a thunderous shout rose from below, shaking the very stones of the keep.

"Where is my witch? Bring me my witch!"

Grisla winced. "It sounds as if His Boisterousness is awake. I suppose I'd better go see what he wants before all his bellowing brings this whole place down." With that, she turned and shambled away, disappearing down the staircase.

Grace gazed again at the dark columns rising into the distant sky. Then she tucked the rune into her pocket and followed after the hag.

Over the next three days, the restoration of Gravenfist Keep continued at a furious pace. Grace doubted this fortress had ever housed quite such a curious army as it did at the moment. There were knights and soldiers from all seven of the Dominions, working alongside witches and runespeakers and Queen Inara's Spiders. What was more, King Kel had brought not only his warriors, but his entire band of followers.

As a result, when stern-faced Embarran knights called for rope or hammers, those things were likely to be brought to them by wenches with frowsy hair and saucy smiles-something which caused even the stolid Embarrans to blink a time or two. In addition, the job of the camp's cooks was made easier by Kel's wildmen, who spent all day scrambling through the underbrush up and down the valley, catching rabbits and quail with their bare hands and bringing them back-usually in their mouths-for the cook's pot.

Despite the motley nature of the army, everyone had their place. The Embarrans were more than stout warriors; they were superb engineers. Under the command of Durge and Sir Vedarr, they made quick work of shoring up the walls. They fashioned sledges that rolled on logs, so that massive stones could be hauled to and fro, then raised into place with levers, and they mixed mortar from limestone and clay found not far from the keep. They also built a series of sluices that brought water from a nearby spring, and they engineered pumps that moved the water to a cistern at the top of the keep, where it could be used to put out fires.

The runespeakers proved invaluable as well. That first day, under Oragien's lead, they went to an abandoned quarry down the valley. There they spoke the rune of stone again and again, splitting slabs of slate into smaller pieces. Soon there were shingles enough to repair the roofs of both barracks and keep. After that, they spent their time inside the keep and along the wall, speaking the runes of wood and stone until their voices were hoarse. Thanks to the power of the spells, even the heaviest beams and most massive blocks remained cooperative as the engineers moved them into place.

The witches wove their own spells, and though they were subtle magics, they were powerful. They blessed the waters of the spring so that they ran clean and pure, and so that a drink would lend a tired man energy and strength. At the base of the great wall grew patches of brambles, and the witches spent long hours weaving the threads of the Weirding, encouraging the thorny bushes to grow thick and to a great height, until soon they were like a wall themselves.

Grace took part in weaving these spells when she could, helping to guide the coven's magic along with Senrael and Lursa-who had managed to retain her position as the coven's Maiden. When Grace asked how she had resisted the advances of the knight she had been dancing with, Lursa had winked.

"He thinks I didn't resist, that's how."

Grace gaped at her. "You mean you cast a spell of illusion on him?"

"A very small one, sister. Sex is more than enough to befuddle the mind of the average man; magic is hardly required. It was simple to make him believe he was getting quite a bit more than he really was."

Senrael let out a cackle. "That's my girl! You deserve a man of peace for a husband, not a man of war."

However, as Lursa and Senrael moved away, Grace noticed how the young witch's gaze traveled across the courtyard, falling upon a knight who was sharpening his sword-it was he. He looked up and waved at Lursa, his eyes lighting up, and a smile touched the young woman's lips. Grace smiled as well; something told her Lursa did not plan to keep up the illusion forever.

Later that day, Grace found herself speaking with Aldeth. Like everyone, the Spiders had been keeping busy. They had scouted out the keep and surrounding land, and Aldeth had important news: He had found a secret passage.

The entrance lay in the basement of the keep, concealed behind a block of stone cleverly hewn to look like part of the wall. Aldeth and Samatha had followed the narrow passage beyond as it turned and twisted for nearly half a league through the dark. At last they had come upon another door, only it was sealed with a rune, and so they had been forced to come all the way back to the keep to fetch one of the runespeakers.

Master Graedin had traveled back through the passage with them, and he had been able to decipher the runes carved into the door, speaking them to release the spell that locked it. Once it opened, they found themselves looking out over Shadowsdeep.

"The door lets out partway up a steep crag," Aldeth said, "but there looks to be a faint path winding down into the vale. Someone could use this passage to enter Shadowsdeep unseen."

"And someone has," Samatha added. "I saw footprints in the dust near the doorway. At least one man came this way in recent years."

Grace realized she knew who it was. "It was Falken. He came to Shadowsdeep two years ago, when he first began to suspect the Pale King was stirring again. He's not a runespeaker, but I imagine he knows enough about runes to have been able to open that door."

Aldeth dusted cobwebs from his mistcloak. "I believe we'll find the passage useful as well, Your Majesty. There's a clear view of the Rune Gate from the crag where the passage lets out. We'll be able to see the army of the Pale King the moment it begins its march."

Grace supposed that was something. "I'll want one of you Spiders to keep watch at the door at all times. And make sure you always have a runespeaker with you. Once the Rune Gate does open, you'll need to shut that door again."

Despite the dark clouds looming on the horizon, as the days passed, Grace found her spirits lifting. While it was more the result of sweat and muscle than magic, it seemed miraculous how swiftly the keep was taking shape. Soon the wall was strengthened, the crenellations and machicolations built, and all the roofs repaired. After that, the men spent their time gathering piles of large stones that could be dropped on the heads of the enemy, sharpening swords, and fashioning arrows. Everything was coming together better than Grace could have dreamed.

Everything, that was, except for one thing: Though they scoured the keep from top to bottom, they still had not discovered the keyhole into which the rune of hope would fit.

Grace paced back and forth across the keep's main hall as Durge stood nearby. This room had been the filthiest in the keep, being the lowest besides the dungeon, and the men had only just finished clearing out the last of the dirt and debris. Now some of them wiped the floor with rags, cleaning away the last layer of grime. The floor was beautifully crafted, laid out with small pieces of slate of varying shades of gray. More men brought in armfuls of rushes and strewed them over the floor, covering the slate tiles to protect them from the passage of countless boots.

Grace rubbed a thumb over the surface of the rune. "It just doesn't make sense, Durge. If this really is the key to awakening the keep's magic, why would they have put the keyhole in a place where it's impossible to find?"

"They probably didn't," said a ringing voice.

They looked up to see All-master Oragien enter the hall, Master Graedin at his side. The old runespeaker smiled in answer to Grace's look of confusion.

"I imagine that, to the builders of this keep, the keyhole was so obvious they didn't ever bother to write down where it was located. Only to us, seven centuries later, does it seem such a mystery."

Grace supposed he was right. "You said the stones of this keep are bound with runes, All-master. Isn't there a way you can speak runes to awaken the keep's defenses?"

Master Graedin answered before the elder runespeaker could. "I'm afraid not, Your Majesty. Only a bound rune can be used to awaken another bound rune."

Oragien gave the younger runespeaker a sharp glance. "You are clever, young Master Graedin, but you do not know all things yet." He looked at Grace. "It is true that one cannot awaken a bound rune simply by speaking its name. However, there are other ways a bound rune might be invoked. Their magic may be crafted in such a way that certain things might awaken it."

Grace shook her head. "What sort of things?"

"A bound rune might awaken when touched by water or heated in a fire, or even when the stars stand in a certain position in the sky. Almost anything might trigger the rune's magic. It's entirely up to the one who created it."

Grace chewed her lip. Oragien's words made her think of something Grisla had said. Just because you have a key doesn't mean there's got to be a hole to stick it in. . . . Just because you have a key doesn't mean there's got to be a hole to stick it in. . . .

Maybe they had been going about this all wrong. Maybe the reason they hadn't found a keyhole wasn't because they had missed it, but rather because there wasn't one.

"Hope," she murmured, gazing at the rune. "What gives us hope?"

"Life," Graedin said without hesitating. "Where there's life there's hope."

Grace looked at him. "Yes, and what else brings hope?"

Oragien stroked his long white beard. "The coming of spring brings hope. And the sight of an eagle soaring."

"A banner snapping in the wind," Graedin said excitedly. "Men clasping hands in friendship. A field of ripe grain. Holding a newborn baby."

Grace raised an eyebrow. "No babies here, Master Graedin. We need something else."

"Dawn," said a rumbling voice.

They all stared at Durge. The Embarran blinked, taken aback by their sudden attention.

"Forgive me," he said. "I will not interrupt again."

Grace clutched his arm. "No, Durge. You're right. Dawn brings hope. Morning after night. Light after dark."

She had studied the rune countless times, examining the creamy stone and the three silvery lines that marked its surface. However, in all those times, had she ever looked at the rune outdoors when it was daylight? She couldn't remember.

It was afternoon outside the keep, and sunlight shafted through high windows at one end of the hall like columns of gold. Grace drew near one of the sunbeams. It couldn't be this easy. All the same, she held out her hand, so that the sunlight fell full upon the rune, turning the white stone gold.

Nothing happened. She counted ten heartbeats, twenty. Her hand grew warm in the sunlight and began to sweat. She sighed.

"Forgive me, Your Majesty," Durge said behind her. "I did not mean to get your hopes up."

"What's going on in here?" Sir Tarus said, striding into the hall along with Commander Paladus.

"Nothing, unfortunately," Grace said. She pulled her hand back, out of the sunbeam.

On her palm, the rune continued to glow a soft gold.

"But that can't be," she murmured.

Only it was. In fact, the rune was getting brighter. The silver lines glowed like fiery copper now. The rune was hot and heavy against her palm.

"By all the gods," Paladus swore. "It's growing."

The disk had been the diameter of quarter. Now it was twice as large. Three times. It grew so heavy Grace fumbled, and it fell to the rushes on the floor. They gathered around-not too close-watching as the rune grew until it was the size of a dinner plate. It shone so brightly now they had to squint to look at it.

"Look," Oragien said softly.

A shaft of light shot up from the surface of the disk, brighter than the sunbeams that fell into the hall. Dust motes swirled inside the golden column, each one burning like a fiery spark. Then the sparks drew closer to one another, chaos becoming order as they arranged themselves into a recognizable shape.

It was a man. He was tall and proud, his features stern, his robe blazing with symbols of power. Grace had no doubt he was a runelord. Or had been when this magic was created centuries ago.

"Greetings, Lord of Malachor, Bearer of Hope," spoke the image of the runelord. His eyes shone like coals. "As you have been given this rune, so have you been given a most sacred duty, one above all others borne by the heirs of King Ulther. It is your burden to awaken the magic of Gravenfist Keep if times of darkness come again and peril approaches."

"But how?" Grace whispered, staring at the shining figure. "How do I awaken it?"

The runelord wasn't really there; this was only an image-a kind of magical recording made long ago. All the same, his words seemed an answer to her question.

"By our hands, we forged Gravenfist with magic," the image of the runelord spoke on. "We imbued its stones with enchantments of power. And once the stones are awakened, no thing of evil will bear their touch and live. To wield these defenses, you have only to command them. The keep will know the heirs of King Ulther. Ever has the blood of Malachor been the key to hope-so your father and your mother will have told you. May the light of the Shining Tower never fail."

As the sound of these last words faded to silence, the image of the runelord flickered and vanished. The rune lay on the floor, dim and small once more.

Tarus let out a snort. "Well, that wasn't terribly helpful."

"Fascinating," Oragien said, apparently not hearing the Calavaner. "Utterly fascinating! I imagine it was not only the sunlight that awakened the bound rune. Surely its magic required that one of Ulther's line hold it."

Grace bent and picked up the rune; it was cool against her hand. "I suppose the runelord thought he was being clear," she said to Tarus. "Didn't he say something about how my mother and my father would have told me? The runelord assumed I would have knowledge of these things already." Only she didn't; her parents had died when she was an infant.

Durge blew a breath through his mustaches. "For a stone marked with hope, it brings little enough. But perhaps there is some riddle in the runelord's words, one we would be able to fathom if we had long months to decipher it." The Embarran cleared his throat. "Which we don't, of course."

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