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Silly Al, you can't enslave the Hulk. Next chapter in either 4-8 hours or after I sleep again.

As it is now, I currently plan to do up to 194 through Sunday, then I'm probably going to go back to Miduchi's Reverse chapters for whatever I can do of them  Sun/Mon morning. I plan to finish 195-202 all at once next weekend due to the cliffhanger-ish nature and get done with whatever I can of the Reverse chapters and SS 27 before and after that. Hopefully by August 5th we'll be at 140+

Year 7445, Month 7, Day 11

It seems that {Sun.Ray} has come here in the past as well.

After confirming the number on the wall the Rindobel couple started discussing something in a whisper while looking at the map.

Soon they called out to me.

"Now then, Greed-kun. If you have a map of the 6th floor I'd like you to show it to us."

He~ you're really saying that. In my own opinion I have the feelings that it would be unpleasant for you to make it to the 7th floor but even thinking about things in a favorable light in order to clear through a group of ogres on the 7th floor you at least need someone with Miduchi's level of mana or else things will get quite severe so them making it to the 7th floor itself doesn't matter at all. What I find unpleasant is the fact that we'll no longer be able to monopolize the teleport room on the 6th floor. Although it's not like it belongs to the {Slaughterers} or anything else so you could say it's a mistake that I find it unpleasant in the first place.

"Unfortunately, I don't have it."

"Ho? A man of your level wasn't able to keep it hidden when you left?"

After all they saw through it huh? I shrug my shoulders once and take out a map container that just looks like a slightly long flask hanging on my waist from a glance. The map of the 6th floor is inside of here. It's one of the things I made sure everyone has because of the teleport traps. Of course, the content is the same as the one the {Slaughterers} use as is.

"Well, I don't mind showing you. This is the map of the 6th floor. Although, I was only able to take just this one when I left as I thought the 6th floor would be the most difficult. However.."

Not just the Rindobel couple but the entire party went stiff as they were paying attention to me.

"I won't explain every little thing. I don't feel like going that far and I haven't promised that much."

"Yeah, we already know that. It's fine if you just show it to us."

Maps of the dungeon are a shared asset for a party of adventurers. Normally they aren't though of as something that belongs to any one person. Of course, if the party itself is made up of only one person then it would be different but normally you can't produce a map of the dungeon without borrowing the help ofr your allies. It's safe to say there's almost no cases of people handing the maps they used up until then over to a new party once they leave the old one. Normally when you leave your previous party you're strictly checked to make sure you aren't in possession of anything like a map and they're confiscated.

In the case that all of the members of the party end up joining a new party it's only obvious that the map information is still owned by them. In this case, rather than saying they joined the party, rather it's close to multiple parties merging but that only happens in the case both sides don't have a large difference abilities.

For example, in the case where Faruergaz and the others joined {Sun.Ray}, because of the large gap in their abilities, rather than saying they merged or combined, it's clearer to say they were absorbed. In these sorts of cases, I've heard that most often one of the conditions of being absorbed is to hand over the maps and information to the more skilled and powerful adventurers. Normally the number of people itself becomes the difference in power.

If the party ends up having some discord and splits up then there's cases where both sides keep the map information as well but it's extremely rare for them to split up where both sides still have an equal amount of power. In comparison to that cases like me where the leader them self gets thrown out are rare in number but it's not like there's none at all. I've heard that even in those sorts of cases the maps are confiscated without exception as well.

Among the adventurers who enter the dungeon the authority of the leader is powerful but that's precisely why, someone who isn't suitable as a leader, or who's lacking the ability to manage the other members will easily be blamed and either forced to change or thrown out. No one would think that it's possible to stay alive long or find a huge treasure in the dungeon under an unreliable leader right.

On the contrary, precisely because the authority of the leader is powerful everyone wants to take up that position. People want to train with an adequate party, go independent, and then make their own party with themselves as the leader because of that. Particularly when it comes to the party leaders of the higher ranked adventurers in Baldukk their income becomes enormous. I think you already understand but a precise map is one of the most essential things for challenging the dungeon of Baldukk and it wouldn't be strange to call it of the greatest importance.

The fact that they're holding an accurate map will become that adventurers, that party's power. There's a lot of adventurers who see the dream of one day becoming independent and producing their own hidden maps.

"Am..Amazing.."

"..It seems like this is the symbol for teleport traps."

"..Since it resembles a pitfall isn't it a pitfall..like a pitfall with spikes or something?"

"..But, these characters, I've never seen before, I wonder what language it is...It's not Southern Ragudarious {Masasoirisshu}. Maybe it's the {Migudarious} language?"

"..That's right. It seems to be here."

"I..I have a bit of the unnamed kind! If we can just stop the bleeding even now..It's no good.."

Jeru and Kimu are worried about Rooko even though they were ordered to gather the magic stones.

"Nn Mi..Misu..Ju..Just a bit more and, th..the third time I, would have..gathered them..though.."

"Don't move!"

Misu started concentrating with her hand on Rokko's wound.

Leaving Kevin who hurt his back alone I called out to Koritto's with a shout of, "I'll use it", and took off my glove while forcibly crouching down across from Misu. It seems like Misu's {Cure Light} had effect on the wound and just the bleeding stopped but for a wound this large it's like water on a hot stone. And with that Misu's MP cut 6. It won't recover anymore. Though the wound with his intestines coming out closed.

I carefully push his intestines back inside of his stomach and after putting my hand on his wound for plenty of time..as expected it's not a hobby of mine to watch someone pale and suffering as they cough up blood in front of me. I took about 20 seconds to use {Cure Critical}.

"..A, Ah? Ama..Amazing..The wound is closing..That's amazing! Rokko! Rokko! You're already fine! You can relax!"

Misu is calling out to Rokko.

I wonder what I should do about my right hand covered in Rokko's blood...

Even if I wipe it with a hand towel it won't completely come off after all...

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